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Must have divinity original sin 2 mods
Must have divinity original sin 2 mods









must have divinity original sin 2 mods
  1. MUST HAVE DIVINITY ORIGINAL SIN 2 MODS MOD
  2. MUST HAVE DIVINITY ORIGINAL SIN 2 MODS UPDATE
  3. MUST HAVE DIVINITY ORIGINAL SIN 2 MODS MODS

Indeed the exe's for directly starting each version are thus ‥\Divinity - Original Sin II - Definitive Edition (GOG)\DefEd\Data

MUST HAVE DIVINITY ORIGINAL SIN 2 MODS MODS

So mods put there will onl y work with classic ‥\Divinity - Original Sin II - Definitive Edition (GOG)\Data Indeed after a closer look it appears that, this is just the Classikc game data Thankfully I have my GOG offline installers to keep my Classic where it deserves to be, a game in it's own folder, It would have been much better to keep classic as a separate game, than needlessly bundle them up. If you haven 't why would you even play classic in the definitive edition. If you have a stable modded setup in stand alone classic, just keep using that.as a stand alone game. Note my Classic setup is the standalone version, and I've no idea if the Classic game bundled with Definitive edition uses that folder, but I'd not recommend using it anyway.

MUST HAVE DIVINITY ORIGINAL SIN 2 MODS MOD

They may work just fine, but that needs testing mod by mod, This is also a good thing, as there's no guarantee that the same mods will work in both classic, and definitive. So all my mods for classic edition are there (Where Player Profiles, and their saves go).ĭocuments\Larian Studios\Divinity Original Sin 2\Modsĭefinitive Edition uses a different folder, so for that you'd useĭocuments\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods So it's best to place all mods there, which also helps save space if your PC has multiple users.Įach user on windows can have their own mod setup, settings etc, and use the same game installation. It was changed to the DOS1(+EE) method of using the user folder, which didn't cause any issues I know, at least a few mods were having issues using the game folder, However as I recall this was where mods are placed when created using the Divinity Engine, and many early mods recommend that folder "gog galaxy / games/ divinity original sin 2/ data/ mods" I have a folder called Mods created by the modding engine in the game folderĭ:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II (GOG)\Data\Mods Depends what you placed there, looking at my setup for non definitive edition Please create a new post on our community forums if this did not resolve your issue.Sunkefer: I placed it in "gog galaxy / games/ divinity original sin 2/ data/ " where i see all other pak files and it didn't do anything. then alt-tab and click play in WeMod once the game has loaded Launch the game through Steam/Ubisoft Connect/etc.Disable your antivirus or add an exception while using WeMod.Trainers may not be compatible across multiple DRM platforms. Check that your game is from the same DRM as the one shown in WeMod.

MUST HAVE DIVINITY ORIGINAL SIN 2 MODS UPDATE

If this is the case, you will need to update your game, or if you are using a newer version that WeMod does not yet support, you will need to wait for the trainer to be updated. If the game is not listed as compatible, you might be using an unsupported version of the game.

  • Check if the game is listed as compatible.
  • must have divinity original sin 2 mods

    Most games have anti-modification software built into multiplayer that stops WeMod from injecting into the process.

  • Make sure you are only trying to use the trainer in a single player.
  • This error may appear for a few reasons: you are attempting to use it in multiplayer or an unsupported game mode, you are running an unsupported version of the game (newer or older), your game is from an unsupported DRM, an antivirus is stopping WeMod from injecting, or we were unable to find the running process.











    Must have divinity original sin 2 mods